![]() This is notably unreliable, meaning that players can play for a bit before the cheat system will detect them violating the rules. If it has, it kills the player and decreases them by -5 frags. t_cheatcheck - Cheat Checking - Checks the player's speed versus their class to attempt to determine if it has been tampered with.t_classpersist - Class Persistence - Determines if players will keep the same class between levels or if they will be set back to Observer with each new level.Classkin has it chosen for them based on the class. t_skin - MultiSkin/Classkin - Multiskin allows each player to choose the skin they desire.autozoom - Sniper Rifle Zooming - Turning this off prevents the Sniper Rifle from zooming when the player fires, instead attack will simply fire.scanf - Toggles Friend scanning on and off.scane - Toggles Enemy scanning on and off.primetwo - Primes the second grenade type.primeone - Primes the first grenade type.Note that Aliases tend to be highly unreliable in Single Player. Also states the current team and color the player has selected. Impulse 253 - Lists the resources that a player has in their inventory.Impulse 252 - Prims the first grenade type in the inventory.Impulse 251 - Prims the second grenade type in the inventory.Impulse 250 - Throws the primmed grenade.Must be used with another Impulse which sets the amount of Cells desired to scan, more Cells being a further distance (up to a max of 50). Impulse 249 - A Pre-Impulse for the Scanner.Must be used with another Impulse to specify the time until explosion. Impulse 248 - A Pre-Impulse for the Detpack.Impulse 247 - Detonates all pipe bombs.Impulse 107 - Chooses the Pyro class when Observer.Impulse 106 - Chooses the Heavy Weapons Guy class when Observer.Impulse 105 - Chooses the Combat Medic class when Observer.Impulse 104 - Chooses the Demolitions Man class when Observer.Impulse 103 - Chooses the Soldier class when Observer.Impulse 102 - Chooses the Sniper class when Observer.Impulse 101 - Chooses the Scout class when Observer.Impulse 2 - Used after a Pre-Impulse to scan for Friends.Impulse 1 - Used after a Pre-Impulse to scan for Enemies.Note that Max Health means standard health, not the health acquired with the 100 Health. One of the teams might be given the goal to invade the other team, while the other team is supposed to prevent the first team from obtaining the goal, such as completing a level. ![]() It is recommended for players to begin by defining "team fortresses", bases that each team is supposed to defend. This led to Team Fortress Classic being created in 1999 and a sequel, Team Fortress 2, in 2007. One of the most noteworthy modifications for the original Quake, Valve hired Cook and Walker to port the modification to their GoldSrc engine. Any color changes to their pants will result in a -1 frag penalty and announcement to all other players. ![]() All other players that join the team will in turn have their color changed to said team color. Note that a color already chosen cannot be used for a different team. The first player in a team is the Team Leader the color of the leader defines the color of the team. This sets up to 4 different teams that the player can choose to be a part of by typing an alias. Teamplay is done through a unique module known as FortressTeams. Weaker Weapons, such as the Shotgun, reload much faster than the Rocket Launcher. The player cannot fire or switch Weapons while reloading. Furthermore, all weapons beyond the Nailgun and Super Nailgun have clips, which when spent must be reloaded. On top of the normal Weapons in play, each player also has an inventory that is restocked every time they die. Once a class is chosen, the player must remain as that class for the rest of the match. This modification is designed to completely change the nature of team Deathmatches by requiring teams to work together, each member on a team has their own features and thus a different use. TeamFortress is a modification for Quake by Robin Walker and John Cook. ![]()
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